package com.kitty.game.fight.message;


import com.kitty.mina.Modules;
import com.kitty.mina.annotation.MessageMeta;
import com.kitty.mina.message.Message;

/**
 * 战斗出手动作
 */
@MessageMeta(module = Modules.MSG_C_ACTION)
public class RespCombatAction extends Message {
    private short round = 1;
    private int attacker_id;
    private short action;/**动作代码{@link com.kitty.game.fight.util.FightAction}*/
    private int victim_id;
    private int skillId = 0;

    public short getRound() {
        return round;
    }

    public void setRound(short round) {
        this.round = round;
    }

    public int getAttacker_id() {
        return attacker_id;
    }

    public void setAttacker_id(int attacker_id) {
        this.attacker_id = attacker_id;
    }

    public short getAction() {
        return action;
    }

    public void setAction(short action) {
        this.action = action;
    }

    public int getVictim_id() {
        return victim_id;
    }

    public void setVictim_id(int victim_id) {
        this.victim_id = victim_id;
    }

    public int getSkillId() {
        return skillId;
    }

    public void setSkillId(int skillId) {
        this.skillId = skillId;
    }
}
